Dolls, O springs, and Automata. Analyzing the Posthuman Experience in Ghost in the Shell 2: Innocence Cover Image

Dolls, O springs, and Automata. Analyzing the Posthuman Experience in Ghost in the Shell 2: Innocence
Dolls, O springs, and Automata. Analyzing the Posthuman Experience in Ghost in the Shell 2: Innocence

Author(s): Luiza Maria Filimon
Subject(s): Fine Arts / Performing Arts
Published by: Universitatea Babeş-Bolyai, Facultatea de Teatru si Televiziune
Keywords: anime; ghosts; cyborg; Das Unheimliche; Hadaly; Mamoru Oshii; Masamune Shirow; ningyō

Summary/Abstract: More than a quarter of a century after its premiere, Mamoru Oshii’s movie Ghost in the Shell (1995) based on Masamune Shirow’s eponymous manga, remains a classic of the science- ction and (post)cyberpunk genres. With its metaphysical explorations of what it means to be a human once most of the biological output has been digitalized and cyborg- ed, the movie investigated the dichotomies at the core of the human being and of its uncanny relationship with technology, of how both human and machine become intertwined through a mechanic process of quasi-transmog- ri cation. The 2004 sequel Ghost in the Shell 2: Innocence, which was also directed by Oshii, continues and further expands on the themes introduced in the rst movie. If the rst followed the actions of the elusive sentient arti cial program, the Puppet Master, the sequel is centered on the investigation surrounding a series of murders committed by defective gynoids (female androids designed for sex) that kill their owners and afterwards commit suicide. Innocence is moored in philosophical and metaphorical references reiterating the notions referring not only to what the simulacra (dolls, androids, automata) or the ningyō (“human-shaped gures” (Brown 13)) say about us, but more importantly, to what the simulacra would say if they could talk (Chute paraphrasing Major Motoko Kusanagi).

  • Issue Year: 17/2017
  • Issue No: 1
  • Page Range: 45-66
  • Page Count: 21
  • Language: English
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