DEVELOPMENT OF AMONG (ASAH ASIH ASUH (A3)) SYSTEM-BASED HABITUATION LEARNING MODEL THROUGH PLAYING GAMES TO BUILD YOUNG LEARNER’S CHARACTER Cover Image
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DEVELOPMENT OF AMONG (ASAH ASIH ASUH (A3)) SYSTEM-BASED HABITUATION LEARNING MODEL THROUGH PLAYING GAMES TO BUILD YOUNG LEARNER’S CHARACTER
DEVELOPMENT OF AMONG (ASAH ASIH ASUH (A3)) SYSTEM-BASED HABITUATION LEARNING MODEL THROUGH PLAYING GAMES TO BUILD YOUNG LEARNER’S CHARACTER

Author(s): Siti Wahyununingsih, Sri Yutmini, S Sutarno, Dewi Rochsantiningsih
Subject(s): Education
Published by: Editura Universitatii din Oradea
Keywords: model development; habituation learning; among (asah asih asuh (A3)) system; playing games and students’ character

Summary/Abstract: This study is aimed at developing habituation learning model to build Surakartan young learners’ character, by using research and development (R & D) procedure including: 1) preliminary study, managed through observation, interview and documentation, to identify problems and the needs in habituation learning model, in order to build certain proper characters, 2) model/prototype development of among (asah asih asuh (A3)) system (education (among) system that includes the process of educating (asah) loving (asih) and caring (asuh))-based habituation learning model to build students’ character that includes some validation tests by experts and practitioners. It is then followed by limited and extensive trials, aimed at finding the feasibility of the model. Data are obtained through interview, observation, and Focus Group Discussion (FGD), and analyzed by using percentage and reflective description, and 3) the effectiveness test for the model aimed at finding the effectiveness level of the habituation learning model to improve the character building. Data are obtained through observation and test. Within the tests, data are analyzed by using quantitative analysis of t test or so called comparative test, with the experimental design: One Group Pre-test - Post-test Design. The study is conducted at Kindergartens in Surakarta along the academic year of 2013/2014. The study shows that: 1) the preliminary study gives some description on the implementation of recent habituation learning model used in building kindergarten students’ character. 2) the model development generates a prototype of a child which is very feasible to be trialled, considering that the activities and teacher’s performance show a quite high improvement. 3) The effectiveness test also shows that the among (asah asih asuh (A3)) system-based habituation learning model through playing games can create a qualified teaching learning process that can build students’ character with a significant difference, i.e. - 16.717 at the level of 0.05% at the first test and - 28.030 at the level of 0.05% at the second test. From the test on the “gain score”, it is known that the difference between the “pre test” and “post test” at the second effectiveness test (M=17.33) is higher than the difference of “pre test” and “post test” at the first effectiveness test (M=13.13). The two score also show that the second effectiveness test has a higher changes compared to the first one.

  • Issue Year: VII/2017
  • Issue No: 1&2
  • Page Range: 83-94
  • Page Count: 12
  • Language: English
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