Video games in the perspective of non-formal and formal learning Cover Image

Gry wideo w perspektywie edukacji pozaformalnej i formalnej
Video games in the perspective of non-formal and formal learning

Author(s): Damian Gałuszka
Subject(s): Education, Social Informatics
Published by: Oficyna Wydawnicza AFM Uniwersytetu Andrzeja Frycza Modrzewskiego w Krakowie
Keywords: video games; non-formal education; formal education; school; digital media; media education;

Summary/Abstract: Video games represent a significant area of cultural production and activities of people of all ages.They are used by both children and adults, also seniors. What is more, in the process of its evolution the video game is becoming more multi-faceted and complex medium – like the culture of gaming that it creates. This multiple development of the described medium – both in terms of its constitutive features and in its consumption – should be noticed by the people involved in the project of polish media education that aims to educate about the media, their production and reception. This article attempts to answer the question about the connection between non-formal and formal education paths with the phenomenon of digital games. The basis for presented analysis are my own qualitative research, conducted by the expert interview technique with a group of 21 specialists in: sociology, pedagogy, psychology, media studies, ludo logy, as well as media educators and teachers. Gathered research material became the basis for the conclusions formulated in the text about the presence of video games in educational ventures, as well as the school ones.The author draws the attention to the problem of shortages in competencies for both educators and teachers, resulting from their own processes of socialization which may easily become out of date in the reality of rapid transformation of the media sphere. An important analytical context is also the problem of peripheral and the difficulties associated with the implementation of educational projects based on video games in the areas of small towns and villages.

  • Issue Year: XVII/2017
  • Issue No: 3
  • Page Range: 71-84
  • Page Count: 14
  • Language: Polish
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