Paraphrases as Form of Intertextuality in Names of Achievements of Chosen Video Games Cover Image

Parafrazy jako forma intertekstualności w nazwach osiągnięć wybranych gier wideo
Paraphrases as Form of Intertextuality in Names of Achievements of Chosen Video Games

Author(s): Agnieszka Kochańska
Subject(s): Language and Literature Studies, Studies of Literature, Philology, Theory of Literature
Published by: Wydawnictwo Uniwersytetu Śląskiego
Keywords: paraphrase; cultural texts; references

Summary/Abstract: The article explores Polish names of chosen video games achievements (e.g. Diablo 3 series, Starcraft 2 and Goat Simulator) paying special attention to paraphrases (modified references to other cultural texts). The analysis indicates that intertextual modifications of achievements are most often created by substitution of one word comparing to the prototext. The references are made to Polish and foreign cultures but the most frequent references are to mass/ popular culture. Humorous and surprising paraphrases in names strengthen the emersive character of achievement systems.

  • Issue Year: 2017
  • Issue No: 1 (9)
  • Page Range: 123-134
  • Page Count: 12
  • Language: Polish
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