From Pong to Pokemon Go, catching the essence of the Internet Gaming Disorder diagnosis
From Pong to Pokemon Go, catching the essence of the Internet Gaming Disorder diagnosis
Author(s): Xavier CarbonellSubject(s): Psychology, Cognitive Psychology, Behaviorism, ICT Information and Communications Technologies
Published by: Akadémiai Kiadó
Keywords: Internet Gaming Disorder; video game addiction; DSM-5 diagnosis;
Summary/Abstract: Taking as a starting point, this commentary proposes some issues regarding the diagnosis of Internet Gaming Disorder discussed in Kuss et al. (2016). In our opinion, the confusion in DSM-5 diagnosis could be due to the weak starting point in building the criteria. The criteria such as functional impairment and stability of the dysfunctional behavior are considered. It is suggested that avatar identification, playing motivations, and types of video games should be considered for diagnosis. The diagnostic process is highly influenced by social context and the rapid development of video game industry. The commentary ends by considering the distinction between online and offline video gaming and the critical consideration of everyday behaviors as being addictive.
Journal: Journal of Behavioral Addictions
- Issue Year: 6/2017
- Issue No: 2
- Page Range: 124-127
- Page Count: 4
- Language: English