Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal Cover Image

Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal

Author(s): Espen Aarseth, Anthony M. Bean, Huub Boonen, Michelle Colder Carras, Mark Coulson, Dimitri Das, Jory Deluze, Elza Dunkels, Johan Edman, Christopher J. Ferguson, MARIA C. HAAGSMA, Karin Helmersson Bergmark, Zaheer Hussain, Jeroen Jansz, Daniel Kardefelt-Winther, Lawrence Kutner, Patrick Markey, Rune Kristian Lundedal Nielsen, Nicole Prause, Andrew K. Przybylski, Thorsten Quandt, Adriano Schimmenti, Vladan Starčević, Gabrielle Stutman, Jan Van Looy, Antonius J. Van Rooij
Subject(s): Behaviorism, Substance abuse and addiction, Health and medicine and law, ICT Information and Communications Technologies
Published by: Akadémiai Kiadó
Keywords: gaming disorder; ICD-11; DSM-5; diagnosis; moral panic; negative implications;

Summary/Abstract: Concerns about problematic gaming behaviors deserve our full attention. However, we claim that it is far from clear that these problems can or should be attributed to a new disorder. The empirical basis for a Gaming Disorder proposal, such as in the new ICD-11, suffers from fundamental issues. Our main concerns are the low quality of the research base, the fact that the current operationalization leans too heavily on substance use and gambling criteria, and the lack of consensus on symptomatology and assessment of problematic gaming. The act of formalizing this disorder, even as a proposal, has negative medical, scientific, public-health, societal, and human rights fallout that should be considered. Of particular concern are moral panics around the harm of video gaming. They might result in premature application of diagnosis in the medical community and the treatment of abundant false-positive cases, especially for children and adolescents. Second, research will be locked into a confirmatory approach, rather than an exploration of the boundaries of normal versus pathological. Third, the healthy majority of gamers will be affected negatively. We expect that the premature inclusion of Gaming Disorder as a diagnosis in ICD-11 will cause significant stigma to the millions of children who play video games as a part of a normal, healthy life.

  • Issue Year: 6/2017
  • Issue No: 3
  • Page Range: 267-270
  • Page Count: 4
  • Language: English