Inclusion of Gaming Disorder in ICD has more advantages than disadvantages
Inclusion of Gaming Disorder in ICD has more advantages than disadvantages
Author(s): Orsolya Király, Zsolt DemetrovicsSubject(s): Behaviorism, Substance abuse and addiction, Health and medicine and law, ICT Information and Communications Technologies
Published by: Akadémiai Kiadó
Keywords: Gaming Disorder; ICD-11; DSM-5; diagnosis; video game addiction; problematic gaming;
Summary/Abstract: This paper is a response to a recent debate paper in which Aarseth et al. argue that the inclusion of a formal diagnosis and categories for problematic video gaming or Gaming Disorder (GD) in the World Health Organization’s 11th Revision of the International Classification of Diseases (ICD-11) is premature and therefore the proposal should be removed. The present authors systematically address all the six main arguments presented by Aarseth et al. and argue that, even though some of the concerns presented in the debate paper are legitimate, the inclusion of GD in ICD-11 has more advantages than disadvantages. Furthermore, the present authors also argue that the two GD subtypes (“GD, predominantly online” and “GD, predominantly offline”) are unnecessary and rather problematic; the main category for GD would be perfectly sufficient.
Journal: Journal of Behavioral Addictions
- Issue Year: 6/2017
- Issue No: 3
- Page Range: 280-284
- Page Count: 5
- Language: English