Kanon – ideologia i mechanika. Problematyka kanonu w rozrywce interaktywnej
Canon – Ideology and Mechanics. The Question of Canon in Interactive Entertainment
Author(s): Tomasz GnatSubject(s): Language and Literature Studies, Literary Texts, Studies of Literature, Philology, Theory of Literature
Published by: Wydawnictwo Uniwersytetu Śląskiego
Keywords: interactive entertainment; narration; preservation and protection of cultural heritage; canon
Summary/Abstract: The analysis conducted in the paper focuses on the role, the reason, and interpretations of canon in the medium of interactive entertainment. The notion of canon is analysed from two perspectives. In the first part, the author interprets canon as an ideological foundation and investigates the influence of such a structure on the problem of digital preservation.In the second part, the mechanical application of canon (understood as overarching narrativestructure) is examined. The discussion focuses on the analysis of attempts at reconciling this fixed structure with the necessity to introduce interactivity, an innate characteristic of the medium in question. The author does not encourage or discourage any attempts to forma video game canon; he is rather interested in the actual results and reasons for forming suchconstructs. The aim of the analysis is not only to emphasise certain specific circumstancesconcerning the question of canon in this medium, but also to improve our understandingof the issue of canon in post-modern media.
Journal: ER(R)GO. Teoria-Literatura-Kultura
- Issue Year: 2/2017
- Issue No: 35
- Page Range: 57-74
- Page Count: 18
- Language: Polish