The typology of digital games and their ability to educate an individual Cover Image

The typology of digital games and their ability to educate an individual
The typology of digital games and their ability to educate an individual

Author(s): Ján Proner
Subject(s): Education, Media studies, Social Informatics
Published by: Univerzita sv. Cyrila a Metoda v Trnave, Fakulta masmediálnej komunikácie
Keywords: Digital games; Education; Impact of games; Game genres; Serious games;

Summary/Abstract: The character of the new media and the ways we get in touch with them have changed rapidly over the last decade. Computer technologies and interactive media have become dominant especially in the area of communication and entertainment. The effects of these media changes are also reflected in the argumenta for how to use and integrate new technologies and media in educational institutions. New technologies and media can also include digital games which are gradually acquiring their own standing in the field of education as well. The main aim of the contribution is to describe the genre typology of digital games with regard to their psychological, mental and cognitive abilities. The analysis and typology of game genres will help us to understand their use and application in the educational process. The article also includes direct examples and studies which point to the use of multiple game genres in educational or scientific knowledge. We will elucidate the gameplay principles, procedures and processes and clarify the aspects thanks to which gamers are involved in the game.

  • Issue Year: 5/2017
  • Issue No: 1/1
  • Page Range: 364-375
  • Page Count: 12
  • Language: English
Toggle Accessibility Mode