Gry Imperium z perspektywy czasu. Refleksja nad wybranymi zagadnieniami w kontekście zmian w branży gier ostatniej dekady
Reflecting on Games of Empire in retrospect
Author(s): Paweł GąskaSubject(s): Media studies
Published by: Ośrodek Badań Filozoficznych
Keywords: Games of Empire; Empire; Hardt; Negri; Dyer-Witheford; de Peuter; video games; digital games; critical perspective in game research; criticism of capitalism; futuristic accumulation; microtransactions
Summary/Abstract: This article features an analysis of one of the most prominent books in the development of critical theory on video games: Games of Empire by Nick Dyer-Witheford and Greig de Peuter. Since its publication in 2009, 8 years have already passed. This might seem a short moment from an academic viewpoint, but it is really long if we consider all the changes happening every day in New Media. This poses two questions: is the content of this book still relevant? and did the passage of time proved it correct or wrong? This article tries to answer these questions by comparing the arguments from the book (especially concepts like futuristic accumulation) with the actual state of the game industry in a year 2017 (especially issues concerning microtransactions).
Journal: AVANT. Pismo Awangardy Filozoficzno-Naukowej
- Issue Year: 2017
- Issue No: 3
- Page Range: 159-174
- Page Count: 16
- Language: Polish