Automaty, hybrydy, afekty – posthumanistyczne konteksty aparatu gry komputerowej i praktyk grania
Automantons, Hybrids, Affects: The Apparatus of Computer Games, Gaming Practices and Their Post-Humanist Contexts
Author(s): Jan StasieńkoSubject(s): Media studies, Social Philosophy, Social development, Social Informatics
Published by: Instytut Badań Literackich Polskiej Akademii Nauk
Keywords: posthumanism; computer games; affect; transhumanist themes in games; new materialism;
Summary/Abstract: Stasieńko discusses how the idea of post-humanism is used in the practice of creating and analysing games. The question is discussed on several levels, such as game apparatus, plot, genre, agency in the game and the game’s mechanics, interface and gaming practices. Proposing a definition of video games that avoids anthropocentrism and allows to take into account the different contexts of post- and transhumanism, Stasieńko also points to the benefits of such a critical perspective when it comes to studying computer games and gaming practices in terms of the mutual and often affective relationship between the player and the game apparatus, as well as the hybridity and cyborg-like status of such a biological-IT assemblage.
Journal: Teksty Drugie
- Issue Year: 2017
- Issue No: 3
- Page Range: 32-50
- Page Count: 19
- Language: Polish
- Content File-PDF