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Dynamiki w grach – definicje i wykorzystanie w analizie
Game Dynamics: Definitions and Analysis

Author(s): Marcin Petrowicz
Subject(s): Media studies, Methodology and research technology, Social Informatics
Published by: Instytut Badań Literackich Polskiej Akademii Nauk
Keywords: game design; game research; game dynamics; game mechanics;

Summary/Abstract: A game can be described as a static set of rules and mechanics. However, it is not enough to capture the emergent properties of the interaction between individual elements of the system. Interacting mechanics form an interaction loop called ‘game dynamic’. Even though this concept is recognized, it is rarely used in game studies – partly due to the lack of a clear definition. Petrowicz proposes a clarified definition of the term game dynamic, based on its current use in the fields of game design (MDA framework – Hunicke, LeBlanc, Zubek) and game studies (Games without frontiers – Aki Järvinen). He then uses it to analyse the time dynamics of Fallout Shelter.

  • Issue Year: 2017
  • Issue No: 3
  • Page Range: 178-191
  • Page Count: 14
  • Language: Polish