The Game in the Game: The Problem of the Paraludic Cover Image
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Gra w grze – problem paraludyczności
The Game in the Game: The Problem of the Paraludic

Author(s): Mateusz Kominiarczuk
Subject(s): Media studies, Metaphysics, Philosophy of Language, Social Informatics, Ontology
Published by: Instytut Badań Literackich Polskiej Akademii Nauk
Keywords: complex games; ludo-ontology; metagames; minigames; paraludic;

Summary/Abstract: Kominiarczuk proposes a new descriptive language that would facilitate a more effective analysis of complex games though a preliminary definition of terms such as: basic game, peripheral game, nested game and accompanying game. Besides other titles, two Polish productions serve as the main source of examples: The Witcher 3: Wild Hunt, a big-budget role-playing video game played in an open world, as well as the independent shooter video game Superhot. From a theoretical perspective, the article is based on current ludoontological research on the components of complex games – so-called metagames and minigames – juxtaposed with the works of Gérard Genette. The analogy to Genette’s paratextuality allows Kominiarczuk to postulate the recognition of the game within the game as a manifestation of the paraludic.

  • Issue Year: 2017
  • Issue No: 3
  • Page Range: 381-396
  • Page Count: 16
  • Language: Polish
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