Gra w grze – problem paraludyczności
The Game in the Game: The Problem of the Paraludic
Author(s): Mateusz KominiarczukSubject(s): Media studies, Metaphysics, Philosophy of Language, Social Informatics, Ontology
Published by: Instytut Badań Literackich Polskiej Akademii Nauk
Keywords: complex games; ludo-ontology; metagames; minigames; paraludic;
Summary/Abstract: Kominiarczuk proposes a new descriptive language that would facilitate a more effective analysis of complex games though a preliminary definition of terms such as: basic game, peripheral game, nested game and accompanying game. Besides other titles, two Polish productions serve as the main source of examples: The Witcher 3: Wild Hunt, a big-budget role-playing video game played in an open world, as well as the independent shooter video game Superhot. From a theoretical perspective, the article is based on current ludoontological research on the components of complex games – so-called metagames and minigames – juxtaposed with the works of Gérard Genette. The analogy to Genette’s paratextuality allows Kominiarczuk to postulate the recognition of the game within the game as a manifestation of the paraludic.
Journal: Teksty Drugie
- Issue Year: 2017
- Issue No: 3
- Page Range: 381-396
- Page Count: 16
- Language: Polish
- Content File-PDF