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Modelling Behaviour on a Game Theory Principle
Modelling Behaviour on a Game Theory Principle

Author(s): Viliam Ďuriš, Timotej Šumný
Subject(s): ICT Information and Communications Technologies
Published by: UIKTEN - Association for Information Communication Technology Education and Science
Keywords: Hawk-dove; model; Class dynamics; Game theory; Pupil behaviour simulation

Summary/Abstract: In this paper, we are focusing on creating a pupil behaviour model in a lesson. In terms of game theory, we consider the lesson to be a conflicting situation, which gives us an opportunity to use the game theory methods to model and then analyze the lesson in terms of its dynamics. We consider a "profit" to be the satisfaction of the personal needs of the elements of this dynamic system, i.e. pupils and teachers. As an external manifestation of decision-making, we observe the disruption of the lesson by pupils’ behaviour not in accord with accepted standards. This allows us to capture essential data, to which we compare the data created by the model.

  • Issue Year: 7/2018
  • Issue No: 4
  • Page Range: 758-761
  • Page Count: 4
  • Language: English
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