Integrating Third-party Services Using Brokers in the Serious Games’ Domain Cover Image

Integrating Third-party Services Using Brokers in the Serious Games’ Domain
Integrating Third-party Services Using Brokers in the Serious Games’ Domain

Author(s): Stefan Dimitrov Stavrev, Todorka Zhivkova Terzieva, Angel Atanasov Golev
Subject(s): ICT Information and Communications Technologies
Published by: UIKTEN - Association for Information Communication Technology Education and Science
Keywords: Serious games; Message oriented middleware; systems integration; message queue

Summary/Abstract: In this paper we demonstrate how to integrate 3rd party services in serious games. We use message queue broker and micro-services in a publish/subscribe manner in order to use real-time 3rd party data into a serious game’s logic. First, we discuss the benefits of service oriented architecture. Then, weanalyse and compare different message queues brokers in terms of data latency, throughput, fail-tolerance and scalability for the purpose of serious games. As asequence, we apply those best practices from other domains in the field of Serious Games (SGs). Finally, we summarize the presented ideas and comparisonsand draw conclusions.

  • Issue Year: 7/2018
  • Issue No: 4
  • Page Range: 842-848
  • Page Count: 7
  • Language: English
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