Computer Games in Mathematics Education – Challenges and Opportunities Cover Image
  • Price 4.50 €

Компютърните игри в обучението по математика – предизвикателства и възможности
Computer Games in Mathematics Education – Challenges and Opportunities

Author(s): Maya Stoyanova, Daniela Dureva-Tuparova, Kostadin Samardzhiev
Subject(s): Social Sciences, Economy, Education, Library and Information Science, Education and training, School education, Vocational Education, History of Education, ICT Information and Communications Technologies
Published by: Национално издателство за образование и наука „Аз-буки“
Keywords: mathematics; educational games; gaming approach; Kahoot!

Summary/Abstract: The article examines the gaming approach in the learning process implemented in an interactive learning environment. In details Kahoot! is explained - a free, web-based platform for creating and sharing educational tests (quizzes) in the form of a game that give oportunities to play in real time from all over the world, from any device with a web browser and Internet connection. An example is proposed of applying Kahoot! in a mathematics lesson. The data of the survey conducted with students is also analyzed using gaming and traditional approaches in training.

  • Issue Year: 59/2016
  • Issue No: 4
  • Page Range: 432-445
  • Page Count: 14
  • Language: Bulgarian