Modelling Titanic and Clash of Clans Games: Theoretical Definition and Application
in Current Social Systems
Modelling Titanic and Clash of Clans Games: Theoretical Definition and Application
in Current Social Systems
Author(s): Jan Mertl, Radim ValenčíkSubject(s): Economy, Socio-Economic Research
Published by: Vysoká škola finanční a správní, a.s.
Keywords: game theory; social systems; cooperative games; non-cooperative games
Summary/Abstract: This article develops research into Titanic games and the associated concepts anchored in game theory. It defines the conditions under which a Titanic game transitions into a Clash of Clans game and discusses the degree of punishment and its consequences for the nature of the game and the positions of the individual players. The game is analyzed in significant detail, clearly showing what happens when different strategies are chosen. At the same time, the article also looks at the context of social policy and social systems, where the application of the analyzed games is very beneficial, and points to the example of the situation in the Czech health insurance system between 2000 and 2010. The identification of the proposed concepts and their possible existence in socio-economic reality enables us to substantially better see what games are being played or can be played, and as such to gain an understanding of what is happening. The article shows the differences between Titanic and Clash of Clans games and their possible application in current social systems.
Journal: Acta VŠFS - ekonomické studie a analýzy
- Issue Year: 11/2017
- Issue No: 2
- Page Range: 160-185
- Page Count: 26
- Language: English