Heroes in Virtual Space
Heroes in Virtual Space
Author(s): Simona KlausSubject(s): Customs / Folklore, Media studies, Cultural Anthropology / Ethnology, ICT Information and Communications Technologies
Published by: Sveučilište u Zagrebu, Filozofski fakultet
Keywords: Folklore; mass media; computer games; hero pattern; virtual hero;
Summary/Abstract: We live in a consumer society in which human existence is guided into a never-ending search for fun and pleasure. Global communication flows transport various folklore elements and in this process they gain new shapes and meanings. It is interesting to observe how folklore or mythological elements, in our case hero patterns, appear in computer technology, especially in computer games. The focus of this paper is on the quests of virtual and classical heroes. I will argue that folklore elements are reproduced in modern media such as computer games.
Journal: Studia ethnologica Croatica
- Issue Year: 2010
- Issue No: 22
- Page Range: 361-391
- Page Count: 31
- Language: English