GÜZEL SANATLARDAN POPÜLER KÜLTÜRE, METİNLERARASI VE TRANSMEDYA BAĞLAMINDA SİLENT HİLL VİDEO OYUNU
AESTHETIC INTERACTIONS IN THE CONTEXT OF TRANSMEDIA FROM FINE ARTS TO POPULAR CULTURE
Author(s): Cumhur Okay ÖzgörSubject(s): Fine Arts / Performing Arts, Aesthetics, Sociology of Culture
Published by: Sanat ve Dil Araştırmaları Enstitüsü
Keywords: Silent Hill; Transmedia; video games; survival horror; intertextual;
Summary/Abstract: Various of artistic disciplines such as painting, literature, photography and cinema, visual arts, auditory arts and dramatic arts interact with each other in the creation of items such as composition, color, storytelling. Over time, these images have become images that the classical cinema has enjoyed. While Muybridge's photographs are the starting point for animated films, digital art takes advantage of the idea of moving images. Apart from art branches, video games utilize linear narrative methods (storytelling). The video game, especially Silent Hill (1999), is not to be remotely inspired by other art circles, imitating the scenes of white screen. Bosch, Bellmer in character design; in town design, Lynch, Hitchcock and other directors; The painters like Wyeth are stunning. The purpose of this study is to reinforce the interactions of the art branches with intertextual and picturesque visual examples and to examine them by considering literary, pictorial (picturesque) and cinematic methods.
Journal: Ulakbilge Sosyal Bilimler Dergisi
- Issue Year: 6/2018
- Issue No: 27
- Page Range: 967-979
- Page Count: 15
- Language: Turkish