The Impact of Video Games in the Acquisition of English Language: The Case of Saudi Youths
The Impact of Video Games in the Acquisition of English Language: The Case of Saudi Youths
Author(s): Alawi A. Al-JifriSubject(s): Language studies, Education, Foreign languages learning, Applied Linguistics, Communication studies
Published by: Uludağ Üniversitesi - Eğitim Fakültesi
Keywords: young learners; games; vocabulary; practical challenges; practical implications;
Summary/Abstract: Over the last few decades, teaching English has become a phenomenon in Saudi Arabia, especially to young learners. English is taught as a main subject in kindergarten and elementary schools. Like any other children, Saudis accept new foreign languages easily, but they get bored very quickly if the teacher teaches them using the old conventional methods and techniques. The aim of this paper is to highlight that games are effective tools when devised to explain vocabularies and they make it easier to remember their meanings. This paper deals with a literature review of teaching English vocabulary to young learners using games. Then it discusses the importance of using games in teaching vocabulary and in what way using them is helpful. After that it investigates the practical implications of using games to teach vocabulary that includes the implementation of vocabulary games and some examples of games that could be used to teach vocabulary to children. And finally it examines challenges teachers face when teaching vocabulary using games to young learners.
Journal: Journal of Foreign Language Education and Technology
- Issue Year: 2/2017
- Issue No: 2
- Page Range: 15-35
- Page Count: 21
- Language: English