O CIĄGŁOŚCI ŚWIATA W GRACH WIDEO
Continuity of the video games’ worlds
Author(s): Wojciech SikoraSubject(s): History of Philosophy, Philosophical Traditions, Special Branches of Philosophy
Published by: Wydawnictwo Uniwersytetu Łódzkiego
Keywords: Ingarden Roman; phenomenology; ontology; identity; represented world; diegesis; storyworld
Summary/Abstract: The aim of this article is to answer the questions about the essence and continuity of the video games’ worlds. In order to achieve that Roman Ingarden’s formal ontological tools are used. The article consists of four main parts. First two clarify the basic concepts used in the article such as a world and an essence. Next, the conditions of world continuity de- duced from three aspects of identity, namely ‘selfness’, ‘wholeness’ and ‘identity’, are discussed. The last part applies these conditions to chosen instances of video game types.
Journal: Internetowy Magazyn Filozoficzny HYBRIS
- Issue Year: 2019
- Issue No: 45
- Page Range: 17-40
- Page Count: 24
- Language: Polish