Virtual Environment of Real Sport Hall and Analyzing Rendering Quality
Virtual Environment of Real Sport Hall and Analyzing Rendering Quality
Author(s): Filip Popovski, Igor Nedelkovski, Svetlana Mijakovska, Aleksandar AckovskiSubject(s): ICT Information and Communications Technologies
Published by: UIKTEN - Association for Information Communication Technology Education and Science
Keywords: Virtual reality; Virtual environments; Scientific visualization; Computer design; Techniques of interaction
Summary/Abstract: Here is presented virtual environment of a real sport hall created in Quest3D VR Edition. All analyzes of the rendering quality, techniques of interaction and performance of the system in real time are presented. We made critical analysis on all of these techniques on different machines and have excellent results.
Journal: TEM Journal
- Issue Year: 4/2015
- Issue No: 1
- Page Range: 112-115
- Page Count: 4
- Language: English