Shakespeare and the Accumulation of Cultural Prestige in Video Games
Shakespeare and the Accumulation of Cultural Prestige in Video Games
Author(s): Andrei NaeSubject(s): Theatre, Dance, Performing Arts, Fine Arts / Performing Arts, Film / Cinema / Cinematography
Published by: Scientia Kiadó
Keywords: Shakespeare; remediation; video games; action-adventure; cultural capital; cultural prestige
Summary/Abstract: The present article analyses the manner in which AAA action-adventure games adapt, quote, and reference Shakespeare’s plays in order to borrow the bard’s cultural capital and assert themselves as forms of art. My analysis focuses on three major releases Metal Gear Solid 4: Guns of the Patriots, BioShock: Infinite, and God of War. The article shows that these games employ narrative content from Shakespeare’s plays in order to adopt traits traditionally associated with the established arts, such as narrative depth and complex characters. In addition to this, explicit intertextual links between the games’ respective storyworlds and the plays are offered as ludic rewards for the more involved players that explore game space.
Journal: Acta Universitatis Sapientiae, Film and Media Studies
- Issue Year: 2019
- Issue No: 17
- Page Range: 115-128
- Page Count: 14
- Language: English