Towards a ‘heterotopology’ of gaming: From Azeroth to Sanctuary
Towards a ‘heterotopology’ of gaming: From Azeroth to Sanctuary
Author(s): Mihai BurlacuSubject(s): Social Sciences
Published by: Institutul de Antropologie ,,Francisc I. Rainer” al Academiei Române
Keywords: heterotopia; heterotopology; virtual world
Summary/Abstract: Objectives. In this article, Michel Foucault’s (1967) theoretical insights regarding heterotopias are reconsidered, in order to determine whether his ‘heterotopology’ can be mirrored in several virtual worlds that are constantly redefined and reimagined by game producers and gamers alike. The places represented and juxtaposed in MMORPG’s like World of Warcraft epitomize countless virtual worlds full of contradictions, paradoxes and representations of the ‘Other’.Material and methods: Towards a ‘heterotopology’ of virtual worlds. Drawing upon in-game participant observation, the main argument is that the plethora of emplacements and cultural references from virtual worlds like Azeroth and Sanctuary underline their paradoxical character. These worlds appear to simultaneously connect and differentiate between various spaces and times. Furthermore, they connect and contextualize multiple meanings, which can be interpreted from an anthropological standpoint. Results. The juxtapositions between the various meanings entailed by these worlds are relevant only through the ways in which they encompass and exemplify the contradictions that exist in reality, without including solutions for them.Conclusions. Accordingly, the ways in which virtual worlds such as Azeroth are reimagined highlight the need of redefining the conceptual relevance of heterotopia.
Journal: Anthropological Researches and Studies
- Issue Year: 2019
- Issue No: 9
- Page Range: 116-122
- Page Count: 7
- Language: English