Features of Using Kodu Game Lab in Teaching Programming in Elementary School Cover Image
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Features of Using Kodu Game Lab in Teaching Programming in Elementary School
Features of Using Kodu Game Lab in Teaching Programming in Elementary School

Author(s): Adel Victorovna Kaplan, Dmitry Pavlov, Myrat Vepayevich Myradov
Subject(s): Education, School education, Vocational Education, Adult Education, Higher Education , History of Education, ICT Information and Communications Technologies
Published by: Национално издателство за образование и наука „Аз-буки“
Keywords: computer science; primary school; programming; propedeutics of programming; Kodu Game Lab

Summary/Abstract: The article presents the research results on the development of methodological approaches to the propaedeutics programming in primary school using Kodu Game Lab environment. The authors have considered a variety of current trends in primary education programming, and in addition, connection between learning programming with the development of computer thinking, the formation of a “new literacy” and the achievement of the results of primary education. The authors identify seven methodological aspects of using Kodu Game Lab and give examples of their implementation. In addition, the article takes into account the lack of sufficient statistical support for the analysis of the effectiveness of the implementation of the developed approaches and formulates further ways of research. But also brings the arguments in favor of the use of the above methodological approaches.

  • Issue Year: 63/2020
  • Issue No: 1
  • Page Range: 9-23
  • Page Count: 15
  • Language: English