Gamifying Massive Open Online Courses with Elgg: An Experimental Strategy Designed for the ECO Project
Gamifying Massive Open Online Courses with Elgg: An Experimental Strategy Designed for the ECO Project
Author(s): Antonio Garcia Cabot, Antonio Teixeira, Luis de-Marcos, Jose Mota, Eva Garcia LopezSubject(s): Social Sciences, Education, Higher Education
Published by: European Distance and E-Learning Network
Keywords: Games for learning; MOOCs
Summary/Abstract: Massive Open Online Courses (MOOCs) are a disruptive new trend in education. They are so called because they brought together the scalability and the openness elements to non formal education. In fact, MOOCs are scalable as they are intended for several thousand participants; they are open, since enrolment is free of charge and there are no admission barriers, constraints or procedures; and they are online because participants use the Internet to access content, resources and assignments, and to interact with other participants [1, 2].
Journal: European Distance and E-Learning Network (EDEN) Conference Proceedings
- Issue Year: 2015
- Issue No: 1
- Page Range: 169-177
- Page Count: 9
- Language: English