The Urban Game Mobigeo: Students Perceptions on Potential and Constraints of an Mobile Outdoor Education Cover Image

The Urban Game Mobigeo: Students Perceptions on Potential and Constraints of an Mobile Outdoor Education
The Urban Game Mobigeo: Students Perceptions on Potential and Constraints of an Mobile Outdoor Education

Author(s): Clara Coutinho, Liliana Vieira
Subject(s): Social Sciences, Education, Higher Education
Published by: European Distance and E-Learning Network
Keywords: Collaborative learning; Games for learning; Learner needs, perceptions and motivations; Learning innovation; Mobile learning

Summary/Abstract: Mobile technologies are increasingly rooted in society and, therefore, intuitively, teachers begin to take advantage of devices that students carry with them daily in a logic of 1:1 bring your own device (BYOD) (Herro, Kiger & Owens, 2013). In fact, as mentioned Vieira and Coutinho (2013) “The evolution of the society gave to the mobile phone an importance that goes behind the typical communication between people. It becomes imperative to use this media to promote/increase new activities that are motivating and challenging for students”, but BYOD programs are controversial, as schools grapple with technical support for nonstandard devices, concerns over equity, issues of classroom management, and pedagogical approaches (Dahlstrom & di Filipa 2013).

  • Issue Year: 2015
  • Issue No: 1
  • Page Range: 430-437
  • Page Count: 8
  • Language: English
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