Шта је играо Павић?
What did Pavić play?
Author(s): Miloš JocićSubject(s): Serbian Literature
Published by: Институт за књижевност и уметност
Keywords: Milorad Pavić;interactive fiction;video games;lexia;hypertext;
Summary/Abstract: In this paper we will attempt a thorough interpretation of Milorad Pavić's essay“Novels Without Words“, which is one of the first attempts at a ludo-narrative interpretation of video games in Serbian literary theory. In this essay, Pavić provided a unique testimony on the contemporary hypermedia and hyper-textual literature,the central point of this work being his description of four adventure games: Myst,Myst 2: Riven, Zork: Nemesis and Timelapse. By analyzing the historical development of the adventure game genre, their hyper-textual architecture, technological characteristics, and certain elements that link them to the general poetics of postmodern fiction, we will attempt to explain the mechanisms of Pavić's ludo-narrative commentary, i.e. the reasons behind his choice of these particular titles for the purpose of demonstrating the literary and artistic value of video games in general.
Journal: Књижевна историја
- Issue Year: 51/2019
- Issue No: 168
- Page Range: 199-218
- Page Count: 20
- Language: Serbian