A comparison of aggression and irrational beliefs of the students on the basis of their using of computer games Cover Image

A comparison of aggression and irrational beliefs of the students on the basis of their using of computer games
A comparison of aggression and irrational beliefs of the students on the basis of their using of computer games

Author(s): Zahra Karami Baghteyfouni, Hamidreza Mahmodian, Mahnaz Asadihaghighat, Mehri Raoufi, Mohamad Khaledian
Subject(s): Essay|Book Review |Scientific Life
Published by: SciPress Ltd.
Keywords: Aggression; Irrational beliefs; computer games

Summary/Abstract: The aim of the present research was to compare the aggression and irrational beliefs of the students who use computer games and those who do not use such computer games. The universe under research included all the high schools students of the city of Saghez studied in the educational year of 2012-2013. A sample size of 100 people at the high school levels was selected through the multi stage cluster sampling and then via simple random method. To collect the data, a 29 question aggression questionnaire by Buss and Perry and a Jones 100 question irrational beliefs questionnaire were used. To analyze the data, the t test was used. Findings revealed that there is a difference between the normal students and the students that use gaming with respect to aggression and irrational beliefs.

  • Issue Year: 2014
  • Issue No: 20
  • Page Range: 1-8
  • Page Count: 8
  • Language: English