THE CONSTRUCTION OF THE SELF BETWEEN THE VIRTUAL WORLD AND THE REAL WORLD Cover Image

THE CONSTRUCTION OF THE SELF BETWEEN THE VIRTUAL WORLD AND THE REAL WORLD
THE CONSTRUCTION OF THE SELF BETWEEN THE VIRTUAL WORLD AND THE REAL WORLD

Author(s): Matteo Conte, Guendalina Peconio
Subject(s): Media studies
Published by: Editura Academiei Forțelor Aeriene „Henri Coandă”
Keywords: community; intercultural context; communication; identity;social agent;

Summary/Abstract: The paper aims to describing, from a theorical point of view, the construction of identity and social construction in a context strongly influenced by social media. In particular, individuals form their identity thanks to the various experiences. This is a self-training process that has used, for centuries, face-to-face interaction and physically living environments. Today, the development of the means of communication has exerted a considerable influence and the knowledge passes, increasingly, from local to peripheral. There are, therefore, countless symbolic resources available to the individual; many of which are mediated by modern communication tools. For the postmodern the self is a social construction (Berger, Luckmann 1966) as it is determined by the differences existing between one's own individuality and that of others with whom one interacts in a given social context. The peculiarity of the interaction on the net, in addition to the new forms of sociality, determines a more intimate change of the individual, since the identity of the concept itself is modified. A pivotal aspect of this theme turns out to be, in the family environment, the use of the virtual by minors. The question is often addressed in the family context; as experts, if you think about the first months of life of the child, it is clear that the child needs to touch the objects, put them in their mouth, smell them, manipulate them and throw them. The first months of life are, in fact, necessary for the discovery and stimulation of all the senses and it is clear that the time spent in front of a screen makes it possible to use only two: hearing and sight. Technological innovation does not only lead to negative consequences, as it does not even lead to exclusively positive consequences. There are many areas of innovative applications including that of learning. Therefore, this article aims to retrace the latest research in progress and its future perspectives in a psycho-pedagogical perspective.

  • Issue Year: 7/2018
  • Issue No: 1
  • Page Range: 380-384
  • Page Count: 5
  • Language: English
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