Problematic online gaming and the COVID-19 pandemic Cover Image

Problematic online gaming and the COVID-19 pandemic
Problematic online gaming and the COVID-19 pandemic

Author(s): Daniel L. King, Paul H. Delfabbro, Joël Billieux, Marc N. Potenza
Subject(s): Behaviorism
Published by: Akadémiai Kiadó
Keywords: COVID-19; coronavirus; pandemic; screen time; gaming disorder; addiction

Summary/Abstract: Stay-at-home mandates and quarantines related to the coronavirus (COVID-19) pandemic have led to greatly increased participation in online gaming. Initiatives such as #PlayApartTogether that promote gaming for socializing and stress reduction may achieve positive outcomes. Although gaming can be a healthy coping strategy for the majority, it can also pose risks to some vulnerable individuals. Protracted periods of social isolation and technology-based activity pose the danger of solidifying unhealthy lifestyle patterns, leading to difficulties to readaptation when the COVID-19 crisis has passed. Balanced and effective approaches to gaming during the COVID-19 pandemic are needed to support physical and psychological wellbeing.

  • Issue Year: 9/2020
  • Issue No: 2
  • Page Range: 184-186
  • Page Count: 3
  • Language: English
Toggle Accessibility Mode