Oyunlaştırma Uygulamalarının Marka Etkileşimi ve Marka Sadakati Üzerine Etkisi: Bursa İli Üzerine Bir Araştırma
The Effect of Gamificition on Brand Engagement and Brand Loyalty: A Research on Bursa Provience
Author(s): Osman Özdemir, Kadir ÖzdemirSubject(s): Business Economy / Management
Published by: Orhan Sağçolak
Keywords: Gamification; Brand Engagement; Brand Loyalty;
Summary/Abstract: Purpose – GSM operators are turning to gamification applications as a strategic move in order to realize customer engagement and build brand loyalty. In this study, it is aimed to investigate the relationship between gamification, brand engagement and brand loyalty. Design/methodology/approach – Quantitative research methods were used in the study. 415 participants residing in Bursa were reached in November 2019. They were provided to participate in the online survey. A questionnaire was prepared to obtain the data set. It was used Eisingerich et al. (2019)'s study for the scale of the gamification variable; Xi and Hamari (2020)’s study for the scale of brand engagement and loyalty variables. Survey data were analyzed with SPSS 23.0 program.
Journal: İşletme Araştırmaları Dergisi
- Issue Year: 12/2020
- Issue No: 2
- Page Range: 1712-1721
- Page Count: 10
- Language: Turkish