Boundary Representation of Three Dimensional Objects in Digital Environments and a Case Study Cover Image

Sayısal Ortamlarda Üç Boyutlu Nesnelerin Sınır Temsili ve Örnek Bir Çalışma
Boundary Representation of Three Dimensional Objects in Digital Environments and a Case Study

Author(s): İpek Fatma Çevik
Subject(s): Social development, Post-War period (1950 - 1989), Transformation Period (1990 - 2010), Present Times (2010 - today), ICT Information and Communications Technologies
Published by: Sanat ve Dil Araştırmaları Enstitüsü
Keywords: Three Dimensional Design; polygon modeling; boundary representation;

Summary/Abstract: In the 1960s, the door of the IT era, which occupies one room and is interconnected with computers capable of four operations, was opened in the 21st century with three-dimensional digital and virtual environments that imitate the real world in which we live. In 1972, Edwin Catmull's first three-dimensional hand model with a coating and movement produced in the digital environment, which challenged the challenges of his time, accelerated the research and developed a number of design methods for the identification, purpose and needs of three-dimensional objects in these digital environments. One way to create objects in a digital environment is to define the surfaces that make up their boundaries. In this context, the boundary representation of three-dimensional objects created in digital environments will be explained in this research with a sample study prepared by polygonal modeling method in Maya program.

  • Issue Year: 9/2020
  • Issue No: 69
  • Page Range: 727-737
  • Page Count: 11
  • Language: Turkish