The video gaming industry: From play to revenue
The video gaming industry: From play to revenue
Author(s): Radoslav Baltezarević, Borivoje Baltezarević, Vesna BaltezarevićSubject(s): Economy, Essay|Book Review |Scientific Life, Business Economy / Management, Book-Review
Published by: Visoka škola za poslovnu ekonomiju i preduzetništvo
Keywords: game industry; video game
Summary/Abstract: The game is constantly present in the life of a man and is needed both for the individual and the society, primarily because of the social connections that the participants of the game accomplish. The development of technology and the Internet has empowered the emergence of a new kind of game. Video games are increasingly replacing traditional games and have a direct impact on how internet users fill their free time. Availability of platform and game delivery technologies is an important factor in the emergence of massive interest in video games. The growing demand for video games opens a new industrial branch. The gaming industry, which involves creative professionals, in recent years, has become a leading one. The digital game sector remains very strong, even as other media industries suffer decline which represents a rapidly growing business branch and opens a broad platform of new businesses.
Journal: International Review
- Issue Year: 2018
- Issue No: 3-4
- Page Range: 71-76
- Page Count: 6
- Language: English