IMPLEMENTATION OF THE CONCEPT OF U-LEARNING» BY MEANS OF MOBILE TECHNOLOGIES Cover Image

РЕАЛІЗАЦІЯ КОНЦЕПЦІЇ «ПОВСЮДНОГО НАВЧАННЯ U-LEARNING» ЗА ДОПОМОГОЮ МОБІЛЬНИХ ТЕХНОЛОГІЙ
IMPLEMENTATION OF THE CONCEPT OF U-LEARNING» BY MEANS OF MOBILE TECHNOLOGIES

Author(s): Victoria Bondarenko
Subject(s): Education, ICT Information and Communications Technologies, Sociology of Education
Published by: Національна академія керівних кадрів культури і мистецтв
Keywords: mobile apps; innovative mobile technologies; internet; a society of knowledge; self-education; Ukraine;

Summary/Abstract: The purpose of the article is to explore the concept of mobile learning m-learning which actively evolves into the concept of ubiquitous learning, a continuous self-improvement process using a variety of information devices from a computer to a smartphone or tablet. The use of mobile information and communication technologies as an effective means of providing access to educational content has been analyzed. The use of mobile applications of promising and effective means of access to educational resources in the process of self-education is explored in detail. The methodology of the research is to apply a set of general scientific methods: analysis, synthesis, logical method, method of visualization of research results. These methods made it possible to study the essence of the subject under study and to argue the author's opinion on the problem outlined. The scientific novelty of the work is to expand ideas about the possibilities of mobile technologies in the process of self-education. The use of mobile applications remains relevant in the process of self-education, as an important factor in obtaining and replenishing knowledge, self-improvement in the professional and non-professional spheres. Conclusions. Through the analysis of mobile educational applications, statistics and feedback on their use, the popularity of educational mobile applications that provide access to free online courses by leading scholars, think tanks, and universities in the world have proven to be popular. The importance of interactivity as a factor of the integrated approach to providing educational process, creation of information products at the intersection of science, art, and virtual reality, is introduced, introducing into the educational process of game technologies and technologies of the complementary reality.

  • Issue Year: 2020
  • Issue No: 1
  • Page Range: 136-143
  • Page Count: 8
  • Language: Ukrainian
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