Effects of STEAMification Model in Flipped Classroom Learning Environment on Creative Thinking and Creative Innovation Cover Image

Effects of STEAMification Model in Flipped Classroom Learning Environment on Creative Thinking and Creative Innovation
Effects of STEAMification Model in Flipped Classroom Learning Environment on Creative Thinking and Creative Innovation

Author(s): Naphong Wannapiroon, Sirirat Petsangsri
Subject(s): School education
Published by: UIKTEN - Association for Information Communication Technology Education and Science
Keywords: Virtual Learning Ecosystem; STEAMification; STEAM education; Gamification; Digital Leaning; Creative Thinking; Creative Innovation;

Summary/Abstract: This paper is a report on the findings from the research and development of STEAMification model in flipped classroom learning environment to enhance creative thinking and creative innovation. The purposes of this study are: 1) to develop the model; 2) to study the developed model. Results exhibited that: 1) the model consists of 6 components, 2) the students who had studied through STEAMification had higher creativity (Mean = 14.53, S.D. = 0.94) than the students who studied through normal model (Mean = 12.90, S.D. = 1.91), 3) the students who had studied through model had higher quality of creative innovation (Mean = 14.86, S.D. = 1.62) than the students who studied through normal model (Mean = 12.90, S.D. = 1.91).

  • Issue Year: 9/2020
  • Issue No: 4
  • Page Range: 1647-1655
  • Page Count: 9
  • Language: English
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