IMPROVING ENGLISH VOCABULARY LEARNING THROUGH KAHOOT!: A QUASI-EXPERIMENTAL HIGH SCHOOL EXPERIENCE Cover Image

IMPROVING ENGLISH VOCABULARY LEARNING THROUGH KAHOOT!: A QUASI-EXPERIMENTAL HIGH SCHOOL EXPERIENCE
IMPROVING ENGLISH VOCABULARY LEARNING THROUGH KAHOOT!: A QUASI-EXPERIMENTAL HIGH SCHOOL EXPERIENCE

Author(s): Martin Flores Quiroz, Ricardo Gutiérrez, Franco Rocha, Maria Paz Valenzuela, Cynthia Vilches
Subject(s): Foreign languages learning
Published by: IATEFL Poland Computer Special Interest Group and The University of Nicosia
Keywords: English vocabulary; Kahoot!; ICT; Game-based learning

Summary/Abstract: This research investigates the effects of the use of Kahoot! to improve English vocabulary learning in an EFL context using a quasi-experimental post-test design. An experimental and a control group from two 9thgrade classes participated in the study. A pre- and post-test were applied to both groups and the scores of both groups were compared to determine whether there was any variation. The interventions in each group consisted of two lessons a week for four weeks. In particular, the results of the experimental treatment indicated an improvement regarding English vocabulary knowledge using the Kahoot! app, with a significant variation and a medium effect size. In general, this suggests the necessity of implementing new strategies with the available ICTs at hand to enhance the learning of English in Chilean classrooms.

  • Issue Year: 21/2021
  • Issue No: 2
  • Page Range: 3-13
  • Page Count: 11
  • Language: English
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