Comment on: Problematic online gaming and the COVID-19 pandemic – The role of exergames Cover Image

Comment on: Problematic online gaming and the COVID-19 pandemic – The role of exergames
Comment on: Problematic online gaming and the COVID-19 pandemic – The role of exergames

Author(s): Ricardo B. Viana, Rodrigo L. Vancini, Wellington F Silva, Naiane S. Morais, Vinnycius N. de Oliveira, Marília S. Andrade, Claudio A. B. de Lira
Subject(s): Behaviorism
Published by: Akadémiai Kiadó
Keywords: COVID-19; coronavirus; pandemic; active video game; exergaming

Summary/Abstract: Although significant increases in gaming may not always be beneficial, exergames (a new generation of video games also known as exergaming or active video games) appear as an alternative, feasible, attractive, and safe way to perform physical exercise for most clinical and nonclinical populations. Therefore, it is important to recognize that exergames can be considered a useful tool for coping with the COVID-19 outbreak and the recommended social distancing period.

  • Issue Year: 10/2021
  • Issue No: 1
  • Page Range: 1-3
  • Page Count: 3
  • Language: English
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