Determination of student opinions in augmented reality
Determination of student opinions in augmented reality
Author(s): Huseyin Bicen, Erkan BalSubject(s): Education, ICT Information and Communications Technologies
Published by: Birlesik Dunya Yenilik Arastirma ve Yayincilik Merkezi
Keywords: Augmented reality; gamification; opinions; students;
Summary/Abstract: The rapid development of the new technology has changed classroom teaching methods and tools in a positive way. This study investigated the classroom learning with augmented reality and the impact of student opinions. 97 volunteer undergraduate students took part in this study. Results included data in the form of frequencies, percentages and descriptive statistics. The results show that, with gamification methods, augmented reality content affected students' opinions in a positive way. When QR codes are used in the classroom, students feel independent from classroom materials and can access various resources. Moreover, students think that, when augmented reality in the classroom is used, education is more enjoyable.
Journal: World Journal on Educational Technology: Current Issues
- Issue Year: 8/2016
- Issue No: 3
- Page Range: 205-209
- Page Count: 5
- Language: English