Exergames for physical education: an overview about interaction design perspectives
Exergames for physical education: an overview about interaction design perspectives
Author(s): Francesco Sgrò, Rosaria Schembri, Amanda Schembri, Mario LipomaSubject(s): Education
Published by: Birlesik Dunya Yenilik Arastirma ve Yayincilik Merkezi
Keywords: Exergames; Interaction Design; Learning Process; Physical Education and Motor-Control Theory;
Summary/Abstract: Exertion games represent an interesting, funny and innovative way to involve people in physical activities, fighting with troublesome phenomenon of obesity in children and young. In the educational context ICT technologies represent a basic instruments of the learning process. In literature several studies addressed the video game’s implication in the learning process. In this work the interaction design aspects dealing with the use of exergames in physical activities educational process will be analysed using the same approach proposed by Mueller et al. (2011). In detail we will focus on the corporeal experience descended from the interaction procedure. An ideal graphical user interface for exergames is also presented.Moreover, an analysis of the most shared devices for exergames will be depictured. The paper infers the useful interaction elements that can improve the learning process of physical education, as well as transfer effect that may correlate with health and social outcomes. Furthermore, this work suggests the theoretical approach which has to guide the development of exergames for educational environment.
Journal: World Journal on Educational Technology: Current Issues
- Issue Year: 5/2013
- Issue No: 2
- Page Range: 248-256
- Page Count: 9
- Language: English