Dźwięki reaktywne, dźwięki antycypujące. Z zagadnień funkcjonowania ścieżki dźwiękowej w grach wideo
Features of the reactive and anticipating sounds in video games
Author(s): Joanna PigulakSubject(s): Music, Visual Arts
Published by: Uniwersytet Adama Mickiewicza
Keywords: ludomusicology; interactive music; reactive sounds; adaptive sounds; anticipating sounds;
Summary/Abstract: The paper aims to outline features of video games’ sounds. In order to do that, the author presents the main thesis of ludomusicology and a theory of film music. The first part of the paper deals with a brief introduction concerning the characteristic of two important aspects of video games’ sounds: reactive and anticipating sounds. In the second part of the paper, the author explores the issue of facultative dialogues and adaptive sounds, as well as diegetic and non-diegetic sources of sound. The author examines the hypothesis that using sounds in video games determines gameplay and impacts players immersion.
Journal: Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
- Issue Year: 28/2020
- Issue No: 37
- Page Range: 317-327
- Page Count: 11
- Language: Polish