Features of the reactive and anticipating sounds in video games Cover Image

Dźwięki reaktywne, dźwięki antycypujące. Z zagadnień funkcjonowania ścieżki dźwiękowej w grach wideo
Features of the reactive and anticipating sounds in video games

Author(s): Joanna Pigulak
Subject(s): Music, Visual Arts
Published by: Uniwersytet Adama Mickiewicza
Keywords: ludomusicology; interactive music; reactive sounds; adaptive sounds; anticipating sounds;

Summary/Abstract: The paper aims to outline features of video games’ sounds. In order to do that, the author presents the main thesis of ludomusicology and a theory of film music. The first part of the paper deals with a brief introduction concerning the characteristic of two important aspects of video games’ sounds: reactive and anticipating sounds. In the second part of the paper, the author explores the issue of facultative dialogues and adaptive sounds, as well as diegetic and non-diegetic sources of sound. The author examines the hypothesis that using sounds in video games determines gameplay and impacts players immersion.

  • Issue Year: 28/2020
  • Issue No: 37
  • Page Range: 317-327
  • Page Count: 11
  • Language: Polish
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