Approaches and Models for Application of Gamification Techniques in v-Learning
Approaches and Models for Application of Gamification Techniques in v-Learning
Author(s): Michela Tramonti, Alden M. Dochshanov, Mariya Monova-Zheleva, Yanislav ZhelevSubject(s): Social Sciences, Education, Library and Information Science, Information Architecture, Library operations and management, Electronic information storage and retrieval, Education and training
Published by: Институт по математика и информатика - Българска академия на науките
Keywords: Gamification Concept; Virtual Reality; v-Learning; e-Tivities Model.
Summary/Abstract: Nowadays, the effectiveness of technology integration into teaching and learning approaches is widely recognised, mainly, in those pedagogical practices where students are the centre and co-constructors of their knowledge process. Specifically, the authors underline the potentialities of combining the gamification techniques and 3D virtual environments to design innovative learning settings through the description of two projects, TALETE and AVATAR, funded by the European Commission.
Journal: Digital Presentation and Preservation of Cultural and Scientific Heritage
- Issue Year: 2021
- Issue No: XI
- Page Range: 315-324
- Page Count: 10
- Language: English