Some Methodological Guidelines on the Creation of Educational Games on “Computer Modeling”
Some Methodological Guidelines on the Creation of Educational Games on “Computer Modeling”
Author(s): Krasimir HarizanovSubject(s): Social Sciences, Education, School education, Vocational Education, Adult Education, Higher Education , History of Education, Distance learning / e-learning, Pedagogy
Published by: Национално издателство за образование и наука „Аз-буки“
Keywords: computer modeling; game-based learning; scratch; e-learning; interactive education
Summary/Abstract: In the present study some ideas related to the development of educational games in the classes of "Computer Modeling" are presented. Attention is paid to some features in the creation of this type of games when using the block environment Scratch. An exemplary realization of an educational game based on the educational content of “Computer Modeling” is considered.
Journal: Математика и информатика
- Issue Year: 64/2021
- Issue No: 5
- Page Range: 476-482
- Page Count: 7
- Language: English
- Content File-PDF