The Role of Computer Games in Students’ Paths of Digital Entertainment Cover Image

The Role of Computer Games in Students’ Paths of Digital Entertainment
The Role of Computer Games in Students’ Paths of Digital Entertainment

Author(s): Witold Chmielarz, Oskar Szumski
Subject(s): Media studies, ICT Information and Communications Technologies
Published by: Wydawnictwo Naukowe Wydziału Zarządzania Uniwersytetu Warszawskiego
Keywords: e-gamers; digital entertainment; the role of computer games in entertainment;

Summary/Abstract: The aim of this article is to analyze digital entertainment of students from the perspective of computer games. The article is a continuation of research focused on the growing population of computer gamers and competition of different forms of digital entertainment by students. The following work stands for the initial part of more extended research and is focused only on a subset of conditions analyzed. As the baseline for the analysis, the authors used a division of day type characteristic such as workdays and non-working days. The analysis consists of 2 phases: analysis of daily behavior patterns and duration of digital gaming activities across different platforms, the second phase consists of an analysis of other forms of digital entertainment on top of digital gaming. A qualitative study was conducted with a predefined sample of students. The authors also indicated further research ideas to extend the usage of mobile technologies such as smartphones.

  • Issue Year: 17/2019
  • Issue No: 5 (85)
  • Page Range: 198-206
  • Page Count: 9
  • Language: English
Toggle Accessibility Mode