Video Game Navigation: A Classification System for Navigational Acts
Video Game Navigation: A Classification System for Navigational Acts
Author(s): Michael S. DebusSubject(s): Social psychology and group interaction
Published by: Wydawnictwo Uniwersytetu Łódzkiego
Keywords: videogame space; videogame time; game ontology; navigation; typology
Summary/Abstract: Navigation in video games has been a vastly neglected topic in game studies. In this paper a classification system for navigational acts has been developed through theoretical work as well as the analysis of multiple games. The result is an exclusive five-step classification system. Moreover, the development showed that navigational acts are highly dependent on the environment in which they occur. The system is a first step towards a deeper understanding of how the player navigates the gameworld, instead of what she navigates.
Journal: Replay. The Polish Journal of Game Studies
- Issue Year: 3/2016
- Issue No: 1
- Page Range: 29-46
- Page Count: 18
- Language: English