Natural User Interface for Education in Virtual Environments
Natural User Interface for Education in Virtual Environments
Author(s): Stefan StavrevSubject(s): Educational Psychology, Social psychology and group interaction, Sociology of Education
Published by: Wydawnictwo Uniwersytetu Łódzkiego
Keywords: simulators; virtual environments; 3D environment; serious gaming; sensors; education with Kinect
Summary/Abstract: Education and self-improvement are key features of human behavior. However, learning in the physical world is not always desirable or achievable. That is how simulators came to be. There are domains where purely virtual simulators can be created in contrast to physical ones. In this research we present a novel environment for learning, using a natural user interface. We, humans, are not designed to operate and manipulate objects via keyboard, mouse or a controller. The natural way of interaction and communication is achieved through our actuators (hands and feet) and our sensors (hearing, vision, touch, smell and taste). That is the reason why it makes more sense to use sensors that can track our skeletal movements, are able to estimate our pose, and interpret our gestures. After acquiring and processing the desired – natural input, a system can analyze and translate those gestures into movement signals.
Journal: Replay. The Polish Journal of Game Studies
- Issue Year: 3/2016
- Issue No: 1
- Page Range: 67-80
- Page Count: 14
- Language: English