Determining the Playing Habits of Children in Our Country for the Future of E-Sports
Determining the Playing Habits of Children in Our Country for the Future of E-Sports
Author(s): Sümeyye Korkmaz Sarıcalar, Aykut Çatak
Subject(s): Sociology, Social Informatics, Sports Studies, ICT Information and Communications Technologies
Published by: Özgür Yayın Dağıtım Ltd. Şti.
Keywords: education; e-sports; digital generation; Information Technologies;
Summary/Abstract: The aim of the article is to determine the gaming habits of the digital generation. Within the scope of TURKSTAT 2013 and 2021 Household Information Technologies Usage Survey, data on children's use of digital technologies were collected and analyzed. In this context, within the scope of the Household Information Technologies Usage Survey conducted in 2013 and repeated in 2021 by TURKSTAT, which creates a large data network with directorates in different regions in a wide scope, analyzes were made by using the data collected on the use of digital technologies by children aged 6-15 years. With this data analysis, a 32% increase was observed in the internet usage characteristics of the digital generation from 2013 to 2021, and this increase rate was found to be similar according to gender. In the same years, the internet usage habits (gender) of the digital generation were approximately 92% for boys and 90% for girls, and this rate converged to 98% in 2021 and the digital generation had internet usage habits (use time) almost every day (90%, 1), among the internet usage purposes of the young population/digital generation, participation in online classes with 86.2% and applying for homework and learning purposeswith 83.6% are included, followed by playing games and downloading games with 66.1%. is doing. The smart phone usage habits of the digital generation (gender and age range) are higher and 75% between the ages of 11-15, 64.4% for the whole age group (6-15). Participating in online classes, studying, and preparing homework/presentations take place at the top of the smartphone usage features of the digital generation. In 2021, playing games with a smartphone is more common in boys than girls in the 6-10age group, with approximately 70%. The daily frequency of playing digital games (hours) of the digital generation is 66.4% almost every day for 2 hours in all of them and at most in the 11-15 age group, and it is 72.2% for men in this group, around 3 hours on weekdays and at the end of the week. In the preference of digital game playing genres, war games lead, sports games come after adventure/action games. Considering that the age of starting an e-sports career is 16-17, it is understood that children between the ages of 6-15 acquire the habit of playing games and this age is important for participation in e-sports. It is important for children in this age group to have a high habit of playing digital games and to enjoy playing games (online/off), to be directed to the field of e-sports in a safe environment and to reach certain points on behalf of our country in this field.
Book: Eğitim Bilimleri Araştırmaları - I
- Page Range: 151-168
- Page Count: 18
- Publication Year: 2023
- Language: English
- Content File-PDF