The Influence of the Context on Adopting Mobile Games in Learning EFL Vocabulary at a Saudi Female Class
The Influence of the Context on Adopting Mobile Games in Learning EFL Vocabulary at a Saudi Female Class
Author(s): Madhawi Gh. Alharbi
Subject(s): Foreign languages learning, School education, Evaluation research, ICT Information and Communications Technologies
Published by: Scientia Moralitas Research Institute
Keywords: mobile games; context; EFL in Saudi;
Summary/Abstract: Learning English is a significant issue worldwide. As Saudi students experienced a difficulty in learning new English words, new teaching methods have been introduced including mobile games. Though we live in a global world where learning and teaching issues became similar, different contexts affect the process of using mobile games in formal learning and this study’s purpose is to investigate the influence of the Saudi context on adopting mobile games in formal female classes. Total of 40 research participants, consisting of 33 students, 4 EFL teachers, 2 school principals and one EFL educational supervisor participated in this study. A mobile game was designed and programmed for the sake of this study. Data were collected from different sources, namely, interviews, focus group discussions and self-reflective essays. Collected data were analyzed qualitatively to yield the study’s results. Results showed that the Saudi social context has a significant influence and an important role in adopting mobile games in female classes. These results will assist other researchers in mobile games’ developers, educationalists in understanding the role of social context over adopting new teaching methods and in choosing or programming games for learning English or any other foreign language.
Book: Proceedings of the 17th International RAIS Conference on Social Sciences and Humanities
- Page Range: 99-107
- Page Count: 9
- Publication Year: 2020
- Language: English
- Content File-PDF