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The article analyses the legacy of Jerzy Jedlicki (1930–2018) as a historian of the nineteenth century. The analysis covers his books, his main articles and the most characteristic reviews, as well as archival materials from the Institute of History of the Polish Academy of Sciences, where Jedlicki worked for his entire professional career. The following problems are emphasized: the evolution of his attitude to Marxism and historical determinism; his attempts to combine the methods of social history and the history of ideas; his approach to the main challenges of history as a social science and a discipline of the humanities; his individual authorial style and the function of irony as an interpretative tool. And finally, his attitude towards the main ideological currents in the nineteenth-century Poland.
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Depending on the origin, the enemies of the protagonist can be conditionally divided into two groups: 1) fantastic creatures of mythological character – Cadı-Babusu,dev, tepägöz, ajder, balaur, evrem, rusali, şeytan, long-beardold dwarf; 2) negative personages, such as padishah, step-mother with her daughter, envious brothers and sisters and others are true to life and give the fairytale a brightly pronounced social acuteness and satirical coloring. These names are related to the following fairytale plots: Conqueror of the snake (AT 300 A), Three underground Kingdoms (AT 301), Roll-peas (ICS 312 D), Wonderful Flight(AT 313), Milk of a Beast (ICS 315). In a rather true way, Gagauz fairytale illustrates demonic personages. These are opposed to the protagonist – a honest, strong and fearless man, who, in every respect, stands higher than wicked and cruel, boasting and silly, ugly and immoral fairytale personages. Observing the principle of history and investigating archives and field material, also the rich scientificliterature, the author concluded that demonic personages in the Gagauz fairytale, as the result of social and cultural evolution during a long historical period, contains in it the influence of different epochs and peoples.
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Summary of the scientific philosophical conference "Transcendental Consciousness versus Phenomenological Unconscious"
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Review of Boris Manov's book "Paradigms and doctrines in European political thinking"
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The article is a memoir about Stefan Themerson – a Polish writer, poet, filmmaker,publisher and composer (on the 30th anniversary of his death). Language,ethics and human dignity were the topics Themerson wrote about most. His significance for the development of the Polish experimental avant-garde film is enormous, yet his novels and „semantic poetry” have become a real field of collision between various semiotic systems, mainly as a result of his use of the collage poetics.
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Review of: ŠVELCH, J.: Gaming the Iron Curtain. How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games. Cambridge, London : The MIT Press,2018. 400 p. ISBN 978-0-262-03884-3.
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The gaming industry represents a significant driver of advanced economies. Slovakia does not want to lag behind in this respect. There are some possibilities of how to support the development of digital games. One of them is also offered by the Slovak Arts Council, which subsidizes the creation of digital games and helps to start business activities by using the creative and artistic potential of game designers.
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Event Horizon, o.z. is a residents’ association focusing on development, support and education in the field of cultural, social and educational events. It not only organizes LARP by itself, but also helps other organizers and educates a new generation of LARP organizers.
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The Trnava gaming community is growing. The regional town of Trnava, which is close to the capital of Slovakia, has been providing good conditions for young creative people in recent years. Students maybe go to vote at their residence, but they live, study ,and even more often work in Trnava.
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