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During the Pandemic, the World Bank estimations suggested that remittances globally would fall about 20 per cent. The live results show mixed reactions and IMF reports show significant resilience in some corridors. This is in line with our earlier studies and predictions. Regulations and restrictions keep remittances costs high and particularly higher in some corridors involving poorer countries. There are already calls to reduce the costs and make sending money home easier and attractive. In this issue of Remittances Review, Fernando César Costa Xavier discusses the terminology of irregular remittances with a particular reference to the Venezuelan immigrants’ money sending practices. Sena Kimm Gnangnon shows the effect of remittances inflows on public finance by examining the effect of remittances inflows on fiscal space using a sample of 109 receiving countries over the period 1980-2015. The last paper by Rodolfo García Zamora and Selene Gaspar Olvera shows that Mexican migrants’ remittances from the US had been suffering the effects of COVID-19 in April 2020.
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Mielhorski, R. (2017). Zawsze niezakończona przeszłość.Dzieciństwo i jego sąsiedztwa w poezji polskiej drugiej połowy XX wieku. Bydgoszcz: Oficyna Wydawnicza Epigram. The review article discusses Robert Mielhorski’s book Zawsze niezakończona przeszłość. Dzieciństwo i jego sąsiedztwa w poezji polskiej drugiej połowy XX wieku [Always an Unfinished Past: Childhood and Its Neighbourhoods in Polish Poetry of the Second Half of the 20th Century] (2017). The paper presents the most im¬portant theses of the book, shows the researcher’s most valuable findings – especially regarding the topics of memory and anamnesis, and also argues with some of the author’s statements (most importantly, those related to the use of psychoana¬lytical tools in the process of interpretation of a literary text).
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Jędrych, K. (2017). Portret dziewczynki, dziewczyny i kobiety w powieściach Marii Krüger. Katowice: Wydawnictwo UŚ. In the article, the author analyses the book written by Karolina Jędrych entitled Portret dziewczynki, dziewczyny i kobiety w powieściach Marii Krüger [The Image of a Little Girl, an Adolescent, and a Woman in the Novels of Maria Krüger] (2017), which is a forerunner monograph devoted to the works of the title writer, focused on precisely defined issues that concerns girls and women, presented from the perspective of feminist criticism and gender studies. The author concludes that Jędrych’s monograph entails interesting and innovative recognition of Krüger’s literature and sets new directions for research on these works or the works of authors writing similarly to Krüger, whose prose directed to girls and women requires a reliable description from the perspective of feminisms. It seems that only a critical reading of literature addressed to girls, embedded in new methodologies, can give it a second life and explain to contemporary readers the phenomenon of the former popularity of this genre.
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Review for the monograph „The Cyrillic Code: Slavic Studies and the Rediscovery of the Bulgarians (until 1848)”1, written by Theodorichka Gotovska-Hentse and published by Paradigma Publishing House in 2018 (365 p.)
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Ergonomic studies must consider numerous elements such as human – machine interactions (hardware ergonomics), human environment interactions (environmental ergonomics), human – organization interactions. The paper presents a theoretical and experimental study on safety and ergonomic risk management for visual stress, developed during an internship period.
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Review of: GUALENI, S., VELLA, D.: Virtual Existentialism. Meaning and Subjectivity in Virtual Worlds. Cham : Palgrave Pivot & Springer Nature AG, 2020. 123 p. ISBN 978-3-030-38478-4 (eBook).
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Review of: ZUBEK, R.: Elements of Game Design. Cambridge, London : The MIT Press, 2020. 256 p. ISBN 978-0-262-04391-5.
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The ‘jump’ from one console generation to the next is one of the most anticipated events in the world of digital games. The new hardware opens up possibilities to develop games that were not feasible on their predecessors, especially allowing even more convincing visuals. With both the Playstation 5 and the Xbox Series X/S that have been recently released, we have now made our first firm steps into the ‘next generation’ of gaming.
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There is no doubt that influencers have enormous strength and power today. We can also increasingly see their importance in the game environment, as evidenced in recent weeks, for example, by the success of the game Among Us.
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